Saturday, December 11, 2010

Kinect for Xbox 360

Along with our Kinect sensor, Microsoft provided us with six titles to play around with. We'll leave it to our good friends at Joystiq
You have a VGA camera and a powerful multi-array mic -- video chat's kind of a no-brainer, at this point. We're happy to say this part works great -- once you get connected, that is. Like we said before, the sensor still isn't too fond of us sitting down, with lighting conditions seeming to be the biggest culprit in our inability to gesture our hands. Thankfully, you have some options to use a controller here. We chatted up Joystiq's Justin McElroy for a few minutes, with the Kinect sensor tracking his head and body as he performed a ritual dance for us (if you could call it dancing). Even just for audio, using the Kinect as a mic (with smart noise cancellation) decidedly beats wearing a headset any day.

And just like that, all three of the major game consoles now have some semblance of motion controls. Unlike the Nintendo Wii and PlayStation Move, however, Microsoft's Kinect for Xbox 360 opts to get rid of buttons altogether, relying on body gestures and voice commands. As the (estimated to be $500 million) ad campaign says, "you are the controller" -- for better and for worse
Along with our Kinect sensor, Microsoft provided us with six titles to play around with. We'll leave it to our good friends at Joystiq for the more in-depth reviews; here's our brief impressions:

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